Wednesday, January 15, 2014

News::Archlord Korean server closing next month as sequel continues struggles

After the closure of the English global server, the Korean version for Archlord will be closing on 13th February as well. Developer Webzen claims the reason as being unable to provide players with a stable environment.



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News::Kingdom Under Fire II Localized version for Thailand announced

In a recent entertainment event in Thailand attended by several online gaming companies, it was announced that Kingdom Under Fire II will be localized for Thailand (not sure if it will be English or Thai), with publisher being Xincere Edutainment. There is currently no launch schedule.



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News::Bethesda to Release Limited Edition TES: Online Lithographs

Three limited edition artworks will go on sale this week.



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News::Pixelitis Interview: Shooting some Hoopz with Barkley 2s creator

"One can slam at the freeplay arcades. One can also jam at the MAGFest concerts. But rare is the time when you can slam and jam along with the developer Tales of Games (sic), the team behind the 2008 indie title Barkleys Shut Up and Jam: Gaiden. The ToG devs were out in full force showing off Barkley 2 their kickstarted sequel. Funded back in Dec. 2012, Barkley 2 still has a ways to go before it sees release on PC, Linux and Mac. Even so, the team had a pre-alpha build of the game running on two laptops at their MAGFest booth and then some. There was the cyberdwarf body pillow, which was hanging off a curtain like laundry being aired out to dry. And there was a mysterious curtained-off area where a fellow only known as The Wizard was guiding attendees through the character creation process. So needless to say, it was typical Tales of Games. After trying my hand at it and getting repeatedly swarmed by mutated sewer creatures, I got to chat a bit with Barkley...



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News::DualShockers ShockCast Ep. 157 Broken Agegate

David Rodriguez writes, "Well, that didnt take too long. 14 days into the new year and the gaming industry has already experienced its first albeit, slight controversy. This week on the ShockCast we decided to jump head-first into the issues surrounding Double Fines highly-anticipated Broken Age, and the role of the press in the latest debacle involving it. We also spoke a little bit about the news of SimCitys new-found offline functionality, and did a rundown of some recent news. Enjoy!"



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News::GTA V PC Video Unleashes a Flurry of Copyright Takedowns

After hitting Alleged GTA V PC Video, Take Two Interactive is proceeding to Dish out Copyright Takedowns to GTA V Videos seemingly at Random. Some include legit videos that had nothing to do with GTA V PC.



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News::Call of Duty: Ghosts Wolf Skin DLC was released

GameSpace: "Yesterday Call of Duty: Ghosts got new content - Wolf Skin DLC that is available for PC, PS3 and PS4."



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News::Assassin's Creed Liberation HD Review | VideoGamer

VideoGamer: "Fans of the franchise will enjoy building out the mythology and exploring the world, but this Creed is still too flawed."



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News::Concursions Retro-centric Reveal Trailer Kicks Ass And Melds Genres

Imagine a world of bright blue skies and puffy white clouds. You sprint across platforms, jump over gaps, and bounce off of an enemy to find yourself shooting rockets in outer space Does that have your attention? Thats how indie developer Puuba describe their debut title, Concursion, a slightly schizophrenic but wholly endearing genre mash-up that takes the games pixelated protagonist from the far reaches of space to Feudal Japan to battle it out with evil samurai.



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News::Assassin's Creed 3 Liberation HD first 25 minutes

A video which looks at the opening 25 minutes of Assassin's Creed 3 Liberation HD on console.



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News::Cranked Mode-Call Of Duty: Ghost Game Guide

If you are familiar with Team Deathmatch and want a new game type that adds a unique twist, this is the game mode for you. Here are some tips and tricks to better yourself and familiarize you if you never played Cranked.



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News::GameStop ad (1/15 - 1/21) - Splinter Cell for $20, Assassin's Creed IV for $30

This weeks GameStop ad has gone live.



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News::Are EA Killing Their Sports Games With Microtransactions?

Sean Halliday of Pixel Gate writes: ''Microtransactions are becoming commonplace in a lot of videogames in recent years. They were once a key feature in most free-to-play games, but now theyre making their way into retail releases. Microtransactions have the ability to support or break a game, and its purely down to how they are handled that determines which side the swinging pendulum falls upon. The difference between how free-to-play and retail games offer microtransactions is that an initial investment is usually required. Retail games with microtransactions represent a potentially huge problem, especially if said game has a large focus on multiplayer. In that vein, enter Fifa 14.''



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News::The best MMO-ments of CES 2014

CES 2014 has closed its doors after a week of teasers, sneak peaks and announcements as gamers, techies, geeks and gadget junkies clamor over the shiny new toys scheduled for the near future. MMO-Play takes a look at what interests MMO gamers from the show.



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News::The Banner Saga PC Impressions

Neoseeker: Weeks before the game is officially released, I'm given an early go at the game. Though I couldn't possibly judge a title based on my preview experience, I'm all the more excited now to play The Banner Saga. The full version, that is.



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News::Pixelitis Picks: Games that deserve a dance spin-off

"Who doesnt love a good dance/rhythm game? Games like Dance Dance Revolution and Guitar Hero are the gamers equivalent to karaoke, mostly because they provide perfect amounts of fun and embarrassment; something to whip out during a party when everyone is just the right amount of tipsy. Its a genre that simultaneously takes itself seriously and doesnt look at the strange, colorful fever-dreams of Parapara Paradise and Samba De Amigo for proof that the Japanese are confident in their beliefs that there is a market out there for everything. But when does a dance game go too far?Perhaps when the powers that be start releasing musical spin-offs of already well-established series. The disastrous DDR: Mario Mix comes to mind. On the other hand, these musical conversations can pay off quite nicely (as is the case of Final Fantasy Theatrythm) when the core series already has a rich pool of music to draw from. Then there is the recently announced Persona: Dancing All Night, whi...



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News::Steam Dev Days show plan for Valve-owned future, and Microsoft should be terrified

Ben Kuchera(Polygon) : "The SteamVR beta makes it appear as if you're in a generic environment looking at Steam running in Big Picture mode. That's it. It's also another data point that suggests 2014 could be a big year for virtual reality. Developers have put out games and demos that operate in virtual reality since the release of the Oculus Rift development kit, but there are few tools available to launch each game without taking off the headset and interacting with a standard screen. User interface, the place you spend your time between games, is an unsolved problem."



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News::Uemeu Preview (PC) | CriticalIndieGamer

(CriticalIndieGamer) Creative sandbox style games have been popular for many years now. When Second Life launched all the way back in 2003, it was an instant hit; users could create vast and unique worlds of their own, and even program functionality into them using the built-in scripting language. Today, however, Second Life shows its age. It still offers deep content creation , but its interface is a chore to navigate, and its tools are not user-friendly. Recently Minecraft has been the go-to creative sandbox, offering many of the abilities that Second Life does, but in a more approachable, user-friendly package. Even with the bar set so high, Omnigon Games have their sights set on the sandbox crown with their debut title Uemeu, so how does it stack up?



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News::'The Division' head: Consumer feedback, 'Now is a time when the window is open'

The Division was the surprise of the show at E3 2013, but it has only been quite recently that the development team has gotten to the point where they can receive feedback on what they've revealed and shown off so far. In a recent interview, Massive Entertainment's managing director David Polfeldt talked about how the development team was unable to accept feedback from consumers over the past half year, but revealed they are now in a better position to do that.



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News::Four Video Game Genres That Need to Make a Comeback

Ray Porreca of Entertainment Buddha writes: "Of all the changes that occur within the video game industry, the shift in interest of genres is often the most interest to think about. The nature of what makes one genre more popular than the other or causes certain genres to become largely ignores is a fascinating topic that can be addressed from many angles."



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